A
Accountability Team Environment

Taking responsibility for mistakes. It improves team growth and discipline.

Ace General

Eliminating all opponents in a single round.

Adaptability Team Environment

Ability to adjust to changing situations. It is essential for competitive success.

Aim Discipline General

Controlled and consistent aiming habits. It increases accuracy in fights.

Aim duel Duelist

Pure mechanical fight. It tests raw skill.

Anchor Team Environment

A player responsible for holding a site.

Anchor Role Sentinel

Defensive role focused on holding a site.

Anchor support Controller

Assisting defensive anchor players. It stabilizes site defense.

Anti-Eco Ranked Fundamentals

A round played against opponents with low economy.

Anti-flank Sentinel

Preventing side attacks. It secures team safety.

Area Denial Controller

Blocking zones using utility.

B
Backline defense Sentinel

Protection of rear positions. It prevents flanks.

Bait Ranked Fundamentals

Using a teammate as first contact to create an advantage.

Burst Fire General

Controlled short shooting patterns. It improves accuracy.

C
Choke control Controller

Blocking narrow pathways. It restricts enemy movement.

Clear comms Communication

Clean and understandable communication. It prevents confusion.

Clutch Ranked Fundamentals

Winning a round alone against multiple opponents.

Coach Dependency Team Environment

Reliance on external guidance. It can limit player independence.

Confidence peek Duelist

Bold and aggressive engagement. It relies on mechanics.

Confidence Play General

High-risk aggressive action. It relies on skill and timing.

Confirm Communication

Acknowledging received information. It ensures clarity.

Conflict Resolution Team Environment

Solving disagreements within the team. It maintains harmony and focus.

Constructive Feedback Team Environment

Helpful criticism aimed at improvement. It encourages development.

Contact made Callouts

First engagement has started. It triggers reactions.

Contact setup Initiator

Forcing enemy reveal. It provides information.

Control layering Controller

Stacking multiple control effects. It increases dominance.

Controlled space Sentinel

Managed defensive territory. It limits enemy movement.

Cover me Communication

Request for protection. It supports movement.

Crossfire Team Environment

Two players holding overlapping angles.

Crosshair Placement Ranked Fundamentals

Keeping your crosshair at head level where enemies are expected.

D
Default Team Environment

Standard map spread for control and information.

Defensive setup Sentinel

Pre-planned defensive positioning. It improves efficiency.

Defensive utility Sentinel

Tools used for defense. It protects areas.

Defensive zoning Controller

Preventing enemy advance. It strengthens defense.

Defusing Callouts

Enemy attempting objective removal. It is urgent.

Delay Utility Sentinel

Slowing enemy pushes using abilities.

Delayed entry Duelist

Late engagement timing. It reacts to team setup.

Discipline Team Environment

Following agreed rules and strategies. It ensures consistency in execution.

Disruption play Initiator

Breaking enemy setups. It creates chaos.

Don't peek Communication

Avoid exposure. It prevents unnecessary deaths.

Duel timing Duelist

Moment when fight begins. It determines success chances.

E
Eco Ranked Fundamentals

A low-investment round to preserve economy.

Eco Round General

Round with minimal spending. It prioritizes future strength.

Economy Control General

Managing team resources. It determines buying power.

Emotional Control Team Environment

Managing frustration during matches. It supports better decision-making.

Enemy spotted Callouts

Visual confirmation of enemy presence. It is critical for team awareness.

Engagement setup Initiator

Preparing team fights. It enables coordinated pushes.

Entry Ranked Fundamentals

The first player entering a site to create space.

Entry Frag General

First kill in a round engagement. It opens space for team.

Entry Fragger Duelist

Player focused on securing first kills.

Entry role Duelist

Player responsible for initiating fights. It sets the pace of attacks.

Entry spacing Duelist

Distance between teammates during push. It affects trade potential.

Entry support Initiator

Assisting first engager. It improves entry success.

Execute Team Environment

Coordinated site take using utility.

Execute Call Communication

Command to fully commit to a site.

Execute Initiator Team Environment

Initiates the execute with his util

Execute Smoker Team Environment

Initiates the execute with his smokes.

Exit Frag General

Kills made during retreat. It preserves value from lost fights.

F
Fake Team Environment

Deceptive action to draw rotations.

Fake Call Communication

Command to fake a site hit.

Fake plant Callouts

Deceptive objective action. It misleads defenders.

Fake Rotate General

Pretending to rotate to mislead enemies. It creates confusion.

Fall Back Communication

Retreat to a safer position.

Falling back Callouts

Enemy retreating. It suggests repositioning.

Fast entry Duelist

Quick attack into site. It surprises defenders.

Feedback Loop Team Environment

Continuous cycle of improvement through feedback. It refines team performance.

First contact Duelist

Opening fight of a round. It defines early advantage.

Flank Watch Sentinel

Monitoring for enemies behind the team.

Flanking Callouts

Enemy attacking from side or rear. It is high risk.

Flashing Communication

Indicating flash usage.

Flex Entry Team Environment

Can be either first to enter a site or last. Depends on the round stage and who is still alive.

Footstep Discipline General

Controlled movement to reduce noise. It prevents detection.

Force Buy Ranked Fundamentals

Investing fully despite weak economy.

Fragger Duelist

Primary kill-focused player. It contributes heavily to eliminations.

Frontside Callouts

Enemy located in front. It defines engagement direction.

Full Buy Ranked Fundamentals

Maximum investment in weapons and utility.

G
Game Sense General

Understanding of in-game situations. It improves decision-making.

Give space Communication

Retreat or yield area. It adjusts tempo.

Go together Communication

Team coordination instruction. It increases success rate.

Gun Advantage General

Having better weapons than opponents. It increases win probability.

H
Half Buy General

Partial investment in equipment. It balances risk and economy.

Headshot Angle General

Position aligned with head level. It increases lethal potential.

High ground Callouts

Enemy located above. It provides tactical advantage.

Hold Communication

Stay in current position.

Hold discipline Sentinel

Maintaining position without over-peeking. It ensures stability.

Holding angle Callouts

Enemy waiting in position. It indicates potential ambush.

Hot zone Callouts

Area with active combat. It requires caution.

I
I hear steps Communication

Audio-based enemy detection. It gives early warning.

I'm dead Communication

Player eliminated status. It updates team count.

I'm low Communication

Health status update. It informs risk level.

I'm safe Communication

No immediate danger. It stabilizes team decisions.

Impact kill Duelist

Round-changing elimination. It shifts momentum.

Improvement Mindset Team Environment

Focus on growth and learning. It drives long-term progress.

Info gather Initiator

Collecting enemy information. It improves decision-making.

Info Gathering Initiator

Collecting information about enemy positions.

Information Play General

Actions aimed at gathering enemy data. It improves team decisions.

Information trap Sentinel

Setup to gather enemy data. It increases awareness.

Isolated fight Duelist

One-on-one engagement scenario. It simplifies decision-making.

Isolated hold Sentinel

Solo defensive positioning. It requires discipline.

J
Jiggle Peek Ranked Fundamentals

Quickly peeking in and out to bait shots or gather info.

L
Last player Communication

Final teammate alive. It indicates clutch situation.

Left side Callouts

Enemy positioned on the left. It helps orient team response.

Lineup Team Environment

Pre-planned utility usage.

Loadout Balance General

Distribution of weapons in team. It ensures flexibility.

Low ground Callouts

Enemy located below. It affects visibility and engagement.

Lurk Ranked Fundamentals

Playing away from the team to apply pressure or punish rotations.

M
Map Awareness General

Knowledge of player positions and flow. It helps predict enemy movement.

Map Control Team Environment

Control over key areas of the map.

Mental Reset Team Environment

Recovering mentally after losses. It helps regain focus quickly.

Mid Control Team Environment

Control of central map space.

Multi-kill potential Duelist

Ability to eliminate multiple enemies. It increases carry impact.

Multiple enemies Callouts

More than one opponent detected. It affects team decisions.

N
Negative Communication

Denial or disagreement response. It prevents miscommunication.

No contact Callouts

No enemies found. It suggests area is clear.

No sound Communication

No audio activity detected. It suggests safety.

No utility Communication

Resources are unavailable. It limits options.

O
Off site Callouts

Enemy outside objective area. It reduces immediate pressure.

Off-Angle Ranked Fundamentals

An uncommon position that catches enemies off guard.

On site Callouts

Enemy inside objective area. It indicates immediate threat.

One hit Callouts

Enemy is low on health. It signals opportunity for aggression.

One HP Communication

Enemy is very low health.

One more Communication

Remaining enemy count update. It guides decisions.

Opening frag Duelist

First kill of a round. It gives early advantage.

Overtalking Communication

Too many people speaking at once. It reduces clarity.

P
Passive hold Sentinel

Defensive waiting strategy. It relies on patience.

Peek Ranked Fundamentals

Briefly exposing to gather information or take a fight.

Peeking General

Exposing oneself to gain information or fight. It is a core mechanic.

Play fast Communication

Increase aggression. It pressures opponents.

Play safe Communication

Reduce risk level. It prioritizes survival.

Play slow Communication

Reduce game tempo. It improves control.

Play Time Communication

Focus on delaying instead of fighting.

Player Autonomy Team Environment

Ability to make independent decisions. It improves adaptability.

Positioning General

Choosing effective locations in combat. It affects survival.

Post-Plant Team Environment

Phase after spike is planted.

Post-plant control Controller

Managing area after objective placement. It secures advantage.

Post-plant denial Sentinel

Preventing enemy advantage after objective setup. It secures rounds.

Practice Consistency Team Environment

Regular and structured training habits. It leads to steady improvement.

Pre-Fire Ranked Fundamentals

Shooting at expected enemy positions before seeing them.

Prefire General

Shooting expected enemy positions. It relies on prediction.

Pressure Application General

Forcing enemy reactions through aggression. It controls pace.

Pressure smoke Controller

Forcing hesitation in enemies. It controls tempo.

Push Communication

Move forward aggressively.

Push enable Initiator

Supporting team advancement. It increases success rate.

Push now Communication

Immediate aggression instruction. It sets tempo.

Push split Communication

Multi-direction attack instruction. It divides defense.

Pushing Callouts

Enemy advancing forward. It signals incoming pressure.

R
Reaction defense Sentinel

Responding to enemy pushes. It requires awareness.

Reaction Time General

Speed of responding to stimuli. It is crucial in duels.

Recoil Pattern General

Behavior of weapon kickback. It must be learned for control.

Reposition Ranked Fundamentals

Changing position after contact or a kill.

Reset position Callouts

Returning to safe location. It prepares for next action.

Retake Team Environment

Attempt to reclaim a site after plant.

Retake anchor Sentinel

Stable defender during retakes. It supports structure.

Right side Callouts

Enemy positioned on the right. It guides positioning.

Risk Management General

Balancing danger and reward in decisions. It prevents unnecessary deaths.

Role Commitment Team Environment

Sticking to assigned team roles. It ensures structured gameplay.

Rotate Team Environment

Moving from one site to another.

Rotate Call Communication

Command to change site.

Rotating Callouts

Enemy moving between areas. It affects map control.

Rotation General

Moving between areas to respond to threats. It is essential for defense.

Rotation delay Controller

Slowing enemy movement between sites. It disrupts timing.

S
Safe passage Controller

Creating secure movement routes. It reduces risk.

Safe Play General

Low-risk decision making. It prioritizes survival.

Safety net Sentinel

Backup defensive layer. It reduces risk.

Save Ranked Fundamentals

Preserving weapons and economy instead of contesting.

Save Round General

Round focused on preserving resources. It prepares for future rounds.

Save weapons Communication

Instruction to preserve equipment. It protects economy.

Scrim Discipline Team Environment

Structured behavior during practice matches. It improves realism and learning.

Shotcall Communication

Directing team actions in real time. It provides leadership.

Shotcalling Hierarchy Team Environment

The structure of leadership in decision-making. It defines who leads in-game calls.

Shoulder Peek General

Brief exposure to bait enemy shots. It gathers safe information.

Site anchor Sentinel

Primary defender of a location. It provides stability.

Site lockdown Controller

Complete control of an area. It prevents entry.

Slice Clearing General

Systematic clearing of areas. It reduces risk of ambush.

Slow play Controller

Reduced tempo strategy. It increases control.

Smoke Timing Controller

Proper timing of smoke usage.

Smoking Communication

Indicating smoke usage.

Solo player Callouts

Single enemy isolated. It is easier to engage.

Sound Cue General

Audio information from the game. It reveals enemy actions.

Space Creation Duelist

Opening space for the team to advance.

Space Denial Team Environment

Preventing enemies from gaining map control.

Space opener Initiator

Creating movement opportunities. It enables advancement.

Space taker Duelist

Player who creates map pressure. It forces enemy repositioning.

Spike dropped Callouts

Objective has been lost. It changes round dynamics.

Spike planted Callouts

Objective has been placed. It starts defense phase.

Split Execute Team Environment

Attacking from multiple directions.

Split push Callouts

Attack from multiple directions. It divides defense.

Spray Control General

Managing weapon recoil. It increases hit consistency.

Spread out Communication

Disperse positioning. It reduces vulnerability.

Stack Callouts

Multiple defenders in one area. It increases defense strength.

Stack up Communication

Group together. It increases strength.

Strategy Agreement Team Environment

Consensus on tactical plans. It reduces confusion in matches.

Strong side Callouts

Heavily defended area. It is harder to breach.

Swing Ranked Fundamentals

A wide peek to take a fight or enable trades.

Swing together Communication

Coordinated peek action. It increases win chance.

Synergy Team Environment

How well players coordinate together. It improves efficiency in team actions.

T
Take space Communication

Gain map control. It improves positioning.

Tap Fire General

Single precise shots. It maximizes accuracy at range.

Team Alignment Team Environment

Shared understanding of strategy. It ensures coordinated execution.

Team Chemistry Team Environment

Natural coordination between players. It enhances in-game synergy.

Team Flow State Team Environment

Peak performance state of coordination. It leads to optimal gameplay.

Team Identity Team Environment

The unique playstyle of a team. It shapes strategy and behavior.

Team Morale Team Environment

The emotional state of a team during play. It strongly affects performance and communication.

Tempo Control General

Managing speed of gameplay. It dictates match flow.

Timing Ranked Fundamentals

Acting at moments when enemies are least prepared.

Toxicity Team Environment

Negative communication or behavior within a team. It disrupts focus and cooperation.

Trade Ranked Fundamentals

Immediately eliminating an opponent after a teammate dies.

Trade Kill General

Eliminating an enemy after a teammate dies. It maintains pressure.

Trade Me Communication

Request immediate refrag.

Trade setup Duelist

Positioning for follow-up kills. It ensures value after deaths.

Trap play Sentinel

Defensive setup using deterrence. It punishes aggression.

Trust Level Team Environment

The confidence teammates have in each other. It supports better decision-making.

U
Ult Economy General

Strategic management of agent ultimate abilities to maximize their impact on rounds.

Ult Orb General

Orbs that spawn around the map, that will grant you one additional ult charge

Utility Balance General

Proper use of tactical resources. It supports strategy.

Utility Economy Team Environment

Managing ability usage across rounds.

Utility pressure Initiator

Forcing enemy reactions. It controls tempo.

Utility reset Sentinel

Re-establishing defensive tools. It prepares for next round.

Utility Timing General

Correct timing of tactical tools. It maximizes effectiveness.

Utility zoning Controller

Strategic placement of control tools. It shapes engagements.

V
Vision blocking Controller

Reducing enemy sightlines. It limits information.

W
Wait Communication

Delay action. It improves timing.

Wallbang Ranked Fundamentals

Shooting through walls or objects to deal damage.

Watch my flank Communication

Request protection of side angle. It prevents surprise attacks.

Weak side Callouts

Less defended area. It is vulnerable to attack.

Weapon Economy General

Strategic use of weapons. It affects team strength.

Weapon Mastery General

Skill with specific guns. It improves combat efficiency.

Wide Swing General

Aggressive movement into open space. It surprises opponents.

Win Condition Team Environment

The objective required to win a round.

Z
Zone control Controller

Managing specific map areas. It guides enemy movement.